FIST WORLD VOLGA
Release Date: April 30th 2021
Media Type: Fighting Board Game
Platform: Itch.io
The year is 2391
Mankind has long expanded into the great starry void. War after war, its path across outer space was paved by the flesh and bone of the fallen, countless in number. Even now, at the dawn of newfound peace, the echoes of battles to come ring in the ears of the survivors, a grim reminder that all that lives is shackled to the unbreakable chains of history…
...but hey, at least we've got giant robot arenas now.
Scattered across the Outer Colonies under the ownership of Galactica Sports Entertainment, "Fist World" combat circuits are a staple of recreational Battleframe combat, turning the worlds hosting them into bustling hubs of tourism, industry and under-the-counter gambling when the venue's rent-a-cops aren't looking.
So, all things considered, not a terrible deal.
Especially for the populace of a remote planet that, after some two hundred years of isolation, resource scarcity and desperate struggle for survival, eventually saw its homeworld become the main theater of an interstellar conflict. After all, the cities are already in shambles and the planet's only moon has been sliced in two - letting some offworlders build a couple of stadiums could hardly make things any worse.
Welcome to Fist World Volga!
Fist World Volga is a 1v1 "fighting board game", mixing the grid-based tactics of classic wargames like Battletech with the mechanical depth and unrelenting kineticism of arcade fighting games like Cyberbots: Full Metal Madness, Guilty Gear and...Zero Divide?
Step into the cockpit of the Divjak MKII Sporting Bioframe and duke it out in the squared circle as one of eight different Frame Configurations, each armed with a variety of dubiously accurate guns and flashy melee weapons - from plain old rocket-powered fists to giant gunblades!
Learn your frame's strengths and master its matchups: the general ruleset is fairly lightweight, so it all comes down to knowing your tools and denying the opponent the chance to use theirs.
That, or going full gorilla and hoping your next raw heavy is the right one.
After all, no play is a bad play if it worked.
TREMERINE: SEA OF THE STARS
Release Date: November 13th 2021
Media Type: Tabletop RPG
Platform: Itch.io
The year is 2394
Seven years after the tide of violence wrought by the Great Colonial War upset a century-old balance of power, humanity is once again entering an era of fragile peace. From the ashes of the old Avignon Empire, firestarter of the conflict, a federation of former vassal worlds has risen - denying the tantalizing offer of growth and prosperity under the ever-increasing reach of the United Systems Alliance in favor of long-awaited independence.
Welcome to the Tremerine Union.
Built on the principles of "Safety, Equality and Dignity" and spanning nine worlds over four star systems, the Tremerine Union has since established itself as a respectably powerful player on the galactic chessboard - something of a middle ground between the Alliance's gossamer state and the Terran Protectorate's more authoritarian rulings.
Focused on building over the decadence and devastation left in the wake of Avignon's fall, the Union has been working tirelessly to secure the great spaceways and the latest colonies discovered by the empire's Expanse Initiative, which in the meantime had become safe havens for surviving imperial remnants.
This effort would soon lead to the establishment of a national self-defense fleet, doing away with the "opportunity-based" mercenary army model taken from the Alliance in the early, turbulent years of reunification. This fleet now patrols the sea of stars, on the lookout for anyone daring enough to challenge this new peace.
Which is where you come in.
You and your companions find yourselves in the midst of all this, sailing the sea of the stars on the same starship for one reason or another: on a mission, in search of profits, or simply looking for a good time. Each of you may come from a different background or work a different profession, but you will need to cooperate to get the job done.
Who will you be in this galaxy of opportunities?
SHARDANA: HYDRO TRAIL GP
Release Date: July 24th 2023
Media Type: Racing Board Game
Platform: Itch.io
The year is 2395
A decade after the war that shook the Outer Colonies and brought the Avignon Empire to its knees, the Confederation of Shardana, an idyllic ocean world in the Aurelia System, has finally returned to relative normalcy. As the hulks of orbital warships float along coastlines lined with rubble, it’s clear that the worst has come to pass - and now, the only way to go is foward.
Forward into an uncertain, if ever so hopeful, future.
Organized by the Deadalus Consortium, an association of local companies aiming to "relaunch" the planet's economy, Hydro Trail GP is an all-new naval racing championship designed to "bring offworld engagement" to the otherwise niche Shardanian national sport. A way to show, through glamourous racing events and cutting edge technology, that Shardana is prepared for the future.
The eyes of the galaxy turn as one, craving entertainment.
Recruited from the ranks of the Consortium itself, five racing teams are taking part in the inaugural season - bringing with them old rivalries and setting the stage for whole new ones. And so, as the lights go green and jet engines roar awake, trillions of minds suddenly find themselves in tune - a single sentence flashing forth in that magical split second before all hell breaks lose on track.
For the love of God, please don't mess it up.
Shardana: Hydro Trail GP is a 4-player nautical racing board game inspired by WipEout, Rapid Racer and actual powerboat racing - bringing a mix of high-octane arcade action and high-stakes precision maneuvers to the comfort of a rules-light "racing tactics" system.
Each player takes control of a BXS Series Racing Chassis, all designed for a particular driving style and armed with a unique Equipment Piece to turn the odds in its favor - whether it's simple Naval Airbrakes or Self-Repair Nanites.
By default, the game also comes with six courses through which said chasses can be raced, all of which are easily set up thanks to a modular "Marker Buoy" system - mirroring the way real powerboat competitions set up their courses. Thanks to this same modularity however, players can just as easily build their own tracks - a process facilitated by the Custom Venue Profiles available in the game's free Companion Booklet.
Fasten your seatbelts and link up your drink for Hydro Trail GP!
SIRIUS: TREACHEROUS REACHES
Release Date: June 11th 2024
Media Type: Social Deduction Board Game
Platform: Itch.io
The year is 2397
Lightyears away from the blossoming Cosmic East, the sea of stars has become a battlefield to a silent civil war, seeded and spurred on by galactic superpowers. The prize? The allegiance of the Sovereignty of Sirius, the richest among the Inner Colonies.
A gem of the void, contested by greed and zeal.
Ruled by a theocratic order of ancient design, the Sovereignty of Sirius stands at an impass, the divide between its ruling caste and worker caste reaching its widest point in centuries. A specter of dissent creeps among the populace, and it bears the flag of the "Naxalites" - a collectivist movement aligned with the Sovereignty's lifelong enemies: the increasingly influential Terran Protectorate.
Operation "CORNERSTONE" is a go.
Weaponizing the mounting dissatisfaction of rebellious elements across all castes, a concerted effort to supply and direct them has manifested itself into increasingly frequent voidborne terror attacks. Attacks in which the lines between friends and foes are shattered to the tune of EM pulses, and in which desperate pleas, panicked lies and misplaced shots score the whittling down of a bicentennial regime.
In the shadows of stars, no one can hear you scheme.
Sirius: Treacherous Reaches is a 5-to-10-player social deduction space combat game inspired by Werewolf, Secret Hitler, Battleship and Highfleet - applying the scheming and dramatics of social deduction games to a grid-based, space combat scenario in which each player helms their own vessel, and votes are cast by firing its weapons directly onto the grid square of a presumed traitor.
Split into six Castes, each with their own particular Ships and Abilities, players will find themselves split between loyal Citizenry and rebellious Naxalites: the former trying to smoke out the latter before they can be outnumbered - in a battle of trust, cunning and wild hunches that will test friendships both in and out of the game!
The game includes full assets for both tabletop and online play, to include a deck of 16 Ship Cards, four sets of marker tokens (Coordinates, Allegiance, Attack), a two-sheet playfield and an interactive Command Sheet.
Fill up your air tanks and pray you can survive these Treacherous Reaches.
REBUILDING TRIUNFO
Release Date: April 28th 2025
Media Type: Economic Warfare Card Game
Platform: Itch.io
The year is 2390
In the three years since the end of the Great Colonial War, mankind's reach has been reshaped by a whirlwind of pacts, treaties and conventions. The age of the sword, of the fleur du lys and military nobility is over.
Now begins anew the age of pen and coin.
In the two years since the end of the Great Colonial War, a single-system polity of relative importance has been reshaped by the invisible hand of capital. The Most Serene Autocracy of Triunfo is dead, long live the Triunfo Solidarity Republic.
Mission Accomplished! ...Now what?
Established by the United Systems Alliance Intercorporate Coalition (USAIC), the Helping Hand Initiative is a reconstruction and privatization effort aiming to bring the Solidarity Repubic's economic policy and output up to "Alliance Standard". To introduce "the beauty of the free market" to the former planetary dictatorship, with all that it entails.
People will die, but that's a sacrifice you are willing to make.
Rebuilding Triunfo is a 4-player, free-for-all economic warfare card game inspired by Machi Koro, Monopoly and the 1979 Dune board game, in which you and three soon-to-be-enemies take the role of Coordinators: shadowy corporate figures doubling as both executives and military strategists, trying to carve out as big as slice of Triunfo's economy as you can in a no-cards-barred contest of risky acquisitions, frequent betrayal and bluff-based card combat. Win by sheer market share, military power or by wooing the Republic's government with an Artificial Wonder. And remember: destruction is not "mutually assured" if you own all the nukes.
Rebuilding Triunfo won't be easy, but that's what friends are for.
ROMAN BLASTERS
Release Date: June 20th 2025
Media Type: Card Combat Game
Platform: Itch.io
The year is MMCDXX
Roman Blasters is a 2-4 player card combat game largely inspired by strategic depths of Buckshot Roulette combined with the casual elements of UNO, Exploding Kittens, and a digital party minigame from the mid-2000s. Clash head-on with your opponents in a battle to be the last player standing drawing a variety of weapons, shields and support items.
Face off with a rival in Classic Duel, where the weapons are a surprise to both combatants and any resources wasted could end the game within seconds.
Alternatively, skirmish with 1-3 more friends in World Rule, where each combatant has their own arsenal and field events shake up the course of every battle!
By default, Roman Blasters includes full assets for both tabletop and online play, counting 141 playing cards (split into Attack, Defense, Special, Event, Multi-Shot Cards), 13 "Setup Cards" (player health bars and initiative number cards) and a playfield for use in virtual tabletop platforms.
Audentes Fortuna Iuvat - it's time to duel!
SULAY RALLY RAID
Release Date: October 10th 2025
Media Type: Journaling Game
Platform: Itch.io
The year is 2407
After a century of intermittent conflict, peace seems within reach on the Inner Colonial world of Tau Ceti II. The Greater Sulay Peninsula, mainly known across the galaxy as the backdrop to sun-bleached combat footage and exploitative action films, might have finally reached a critical turning point.
A tired peace, born from regret and exhaustion.
Despite significant ideological and cultural divides, the reality of a frozen frontline, dwindling foreign support and the progressively unjustifiable cost of war have pushed the parties involved to finally, begrudgingly sit at the same table. Representing the north, the Sulay Socialist Assembly: a socialist republic backed by the Terran Protectorate; representing the south, the Southern Sulay Emirates: a league of Sunni citystates backed by the United Systems Alliance.
A timely peace, one still worth celebrating.
From either sides of the Baghlani-Kanzeb Line, a tentative sigh of collective relief ushers the dawn of (hopefully) better days. Once inconceivable shows of cooperation between the two polities begin making the rounds across the galactic infonet - to include a particular racing event, a cross-country charity drive bridging the gap between philantrophy, cultural preservation and offroading thrills.
A rally for the ages - hopefully.
Inspired by Ech0, Helan, Art of Rally and Slipstream, Sulay Rally Raid is a journaling RPG for 1 to 2 players, in which you and (potentially) a friend take the role of rally drivers (or rally crew) embarked in an offroad endurance race sprawling across two rival nations in a process of tentative detente.
Starting from the northern capital of Kaburgrad, take it to the road in your Puma SUV and drive from town to town towards Nawi Kandahar, the region's southern capital and final goal of the rally. Roll your daily route and see what you run into along the way: from mountain hairpins to rampant wardrones, everything's written down in a series of Event Tables split between Maneuvers, Hitches and Shenanigans - special events you may roll for once you reach a town.
By default, your journey is not timed and there is no extrinsic "reward" for reaching the southern capital in the least days possible: whether you rush through the steppes or hit every single town in the region**, what matters is that you write it down** and enjoy doing so.
Gentlemen and ladies, welcome to Sulay.
RADIO FREE LUTESSE
Release Date: Q4 2025
Media Type: Skate Session RPG
Platform: Itch.io
The year is 2405
Almost twenty years after the brutal fall of the Avignon Empire, its once-shimmering capital city still stands as little more than a broken monument to fascist folly. The terror bombings may have stopped, and the foreign peacekeepers are mostly gone, but no economic redevelopment program can make up for what was lost.
Siblings, cousins, parents - everyone lost someone back then.
In the face of solitude and devastation, many of those who did banded together and escaped into the ruins - became misfits, or "Racailles". Back then, it was for survival: it was that, or waiting to get mulched by a rogue imperial mech plowing through your assigned refugee camp. Today, it's for belonging: to not die inside while making ends meet in a city that, by design, still feels like a prison to most.
A new and improved Nouvelle Lutesse - even newer, sleeker and more angular than ever before.
Back then, those "Racailles" skated because it was fast, agile and took the edge off. It's not like you could just drive around what remained of the boulevards: first, because you never knew when a fight could break out between army remnants and peacekeepers; second, because you sure as hell didn't own an unexploded car. Twenty years later, they do because Alliance architects have unwittingly turned the city into a veritable skater paradise - and nowhere else is more true than in the West Side, home to most of the city's best skating spots.